Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox, and UWP
Chuck Walbourn has been working on games for the Windows platform since the early days of DirectX and Windows 95. He began in the game industry by starting his own development house during the mid-90s in Austin, shipped several Windows titles for Interactive Magic and Electronic Arts, and developed the content tools pipeline for the Microsoft Game Studios Xbox (original) title Voodoo Vince.
Chuck worked for 22 years at Microsoft where he supported and educated game developers working on the Windows and Xbox platforms through his blog, samples, whitepapers, and presentations as part of the DirectX SDK team, Xbox Advanced Technology Group (ATG), and Game Development Kit (GDK) team. He also created and runs numerous Microsoft GitHub projects including the DirectX Tool Kit, DirectXTex, DirectXMesh, and DirectXMath. Chuck holds a Bachelors and Masters of Computer Science from the University of Texas at Austin.
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