GitHub - A Call to Action
Since the deprecation of the original DirectX SDK back in ~2011, I’ve been developing and maintaining a number of Open Source projects to fill the gaps left behind when the core DirectX components moved to the Windows SDK. A lot of this was to replace legacy D3DX which had great utility but was effectively abandoned, never to be serviced again. It was also an attempt to modernize the utilities for C++11, make them more easily consumable by professional and hobbyist developers, and to merge in learning from other variants like the Xbox XGraphics libraries.
For the majority of that time, I have been the sole developer. I’ve had sporatic contributions from various people–you can review the Credits section of the readmes or the project wiki to see the full list–, but they have for most of the past decade+ been my personal passion projects. At the beginning of July, I was impacted along with a large number of my colleges by the layoffs. One of my concerns was the fate of these projects because they have remained in a ‘one bus-factor’ state.