Games for Windows and the DirectX SDK blog

Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox, and UWP


Project maintained by walbourn Hosted on GitHub Pages — Theme by mattgraham
Home | Posts by Tag | Posts by Month

BUILD 2012 Conference

conference, directx, win8

Originally posted to Chuck Walbourn's Blog on MSDN,

The BUILD 2012 conference includes a number of game developer related presentations which are available on Channel 9.

Windows Store apps

Designing games for Windows 8

Core technologies for Windows 8 games

Developing a Windows Store app using C++ and DirectX

Graphics at the core of Windows 8 and your app

Performance tips for Windows Store apps using DirectX and C++

Graphics with the Direct3D11.1 API made easy

Gaming reimagined: Gaming case studies

Developing, deploying, and monetizing Windows Store games with Unity

Visual Studio 2012

DirectX Graphics Development with Visual Studio 2012

Create Cross-platform Apps using Portable Class Libraries

The Future of C++

Windows phone 8

Windows Phone 8: Native C/C++ Game Development

Windows Phone 8: Performance & Optimization for Developers

How to Leverage your Code across WP8 and Windows 8

Xbox Live

Xbox Live on Windows 8 Deep Dive

Building Cross-Device Xbox Games