Games for Windows and the DirectX SDK blog

Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox One, and UWP


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BUILD 2012 Conference

conference, directx, win8

Originally posted to Chuck Walbourn's Blog on MSDN,

The BUILD 2012 conference includes a number of game developer related presentations which are available on Channel 9.

Windows Store apps

Designing games for Windows 8

Core technologies for Windows 8 games

Developing a Windows Store app using C++ and DirectX

Graphics at the core of Windows 8 and your app

Performance tips for Windows Store apps using DirectX and C++

Graphics with the Direct3D11.1 API made easy

Gaming reimagined: Gaming case studies

Developing, deploying, and monetizing Windows Store games with Unity

Visual Studio 2012

DirectX Graphics Development with Visual Studio 2012

Create Cross-platform Apps using Portable Class Libraries

The Future of C++

Windows phone 8

Windows Phone 8: Native C/C++ Game Development

Windows Phone 8: Performance & Optimization for Developers

How to Leverage your Code across WP8 and Windows 8

Xbox Live

Xbox Live on Windows 8 Deep Dive

Building Cross-Device Xbox Games