Games for Windows and the DirectX SDK blog

Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox One, and UWP


Project maintained by walbourn Hosted on GitHub Pages — Theme by mattgraham
Home | Posts by Tag | Posts by Month

CodePlex vs. GitHub

codeplex, github

Originally posted to Chuck Walbourn's Blog on MSDN,

Note that as of today, CodePlex is now ‘read-only’ per this blog post. I’ve been recommending people using CodePlex for DirectX Tool Kit for DirectX 11, DirectXTex, DirectXMesh, and UVAtlas move to using GitHub for some time, but it’s now official. The CodePlex archive is expected to stay online as read-only, but with respect to my projects the GitHub version is now the only repo and the CodePlex version is an outdated mirror.

DirectXMesh GitHub
CodePlex (read-only, last updated September 2017)
DirectXTex GitHub
CodePlex (read-only, last updated September 2017)
DirectXMath GitHub
DirectX Tool Kit (DX11) GitHub
CodePlex (read-only, last updated September 2017)
DirectX Tool Kit (DX12) GitHub
UVAtlas GitHub
CodePlex (read-only, last updated September 2017)
DXUT GitHub
CodePlex (read-only, last updated July 2017)
Effects 11 GitHub
CodePlex (read-only, last updated March 2017)