Games for Windows and the DirectX SDK blog

Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox One, and UWP


Project maintained by walbourn Hosted on GitHub Pages — Theme by mattgraham
Home | Posts by Tag | Posts by Month

TiledResources11

conference, direct3d

Originally posted to Chuck Walbourn's Blog on MSDN,

This is the sample package for Matt Lee’s Gamefest 2011 presentation Tiled Resources for Xbox 360 and Direct3D 11 . See the documentation files in the package for more details.

Note: This sample includes a copy of both DirectXTex and the XNA Math 2.04 library.

All content and source code for this package except the DirectXTex library is subject to the DirectX SDK (June 2010) End-User License Agreement. The DirectXTex library source is bound to the Microsoft Public License (Ms-PL).

Windows 8.1: Direct3D 11.2 can utilize hardware support for tiled resources. See the Direct3D tiled resources sample for Windows Store apps.

TiledResources11-Gamefest2011.zip