Games for Windows and the DirectX SDK blog

Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox, and UWP

Project maintained by walbourn Hosted on GitHub Pages — Theme by mattgraham
Home | Posts by Tag | Posts by Month

Games for Windows Update

dxsdk, gfwtr

Originally posted to Chuck Walbourn's Blog on MSDN,

The DirectX SDK (June 2010) release includes updates to the Games for Windows technical articles (v1.4.0010). There were no significant changes to the technical requirements, but this release includes a number of minor clarifications and some notes on Visual Studio 2010. As always, this pair of documents is an excellent starting point for current Windows Gaming best practices particularly around deployment. The appendix contains important recommendations for game middleware vendors, as well as a list of technology showcases game developers should consider for their titles.

Games for Windows Technical Requirements

Games for Windows Test Cases

For more information on the Games for Windows branding program, see the Games for Windows Self-Certification website.

The Games for Windows branding program has been retired, but games for Windows desktop are encouraged to follow the best practices laid out in the above documents.