Games for Windows and the DirectX SDK blog

Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox, and UWP


Project maintained by walbourn Hosted on GitHub Pages — Theme by mattgraham
Home | Posts by Tag | Posts by Month

VS 2022 Update 8

visualc

Chuck Walbourn -

Visual Studio 2022 Update 8 (a.k.a. 17.8) is now available for download, including the updated Community edition. For more information, see the Visual Studio Team blog and Visual C++ Team Blog.

Note that VS 2022 17.6, 17.8, and 17.10 are supported through the Long Term Servicing Channel.

Compiler and CRT

VS 2022 Update 8 includes a revision of the C/C++ compiler (19.38.33130.0).

17.8 update C++ compiler
17.8.0 19.38.33130.0
17.8.3 19.38.33133.0
17.8.4 19.38.33134.0
17.8.6 19.38.33135.0

The C/C++ Runtime (14.38.33130) is binary compatible with VS 2015 Update 3 through VS 2022, which means you can safely link C/C++ code built with VS 2015 Update 3, VS 2017, or VS 2019 with VS 2022. See Microsoft Docs for details. A full list of updates to the Standard C++ Library can be found on GitHub.

C++ Modules: The Standard Library has a number of defined modules in the C++23 specification. This is now available in C++20 mode.

C11: This release includes support for the optional threads Standared Library header defined for C11. See this blog post for more information.

CMake: This update also includes CMake version 3.27. There are also some new improvements with CMake integration per this blog post.

Related: Visual Studio 2022, VS 2022 Update 1, VS 2022 Update 2, VS 2022 Update 3, VS 2022 Update 4, VS 2022 Update 5, VS 2022 Update 6, VS 2022 Update 7