Games for Windows and the DirectX SDK blog

Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox One, and UWP


Project maintained by walbourn Hosted on GitHub Pages — Theme by mattgraham
Home | Posts by Tag | Posts by Month

Gamefest 2011 Presentations Posted

conference

Originally posted to Chuck Walbourn's Blog on MSDN,

The presentations for the Gamefest 2011 conference are now available on Microsoft downloads. Here are the main talks of interest to Windows developers.

As mentioned during the Gamefest conference keynote, content related to the next version of Windows is available from the //BUILD/ Windows conference.

Performance

How Valve Makes Games Better with XPerf (Windows Performance Toolkit) (Valve PDF Valve Code)

Scaling Your Game to N Cores: A Deep Dive on Tasking

Direct3D

Modern Texture Content Pipelines (link and Code)

Symbolic Differentiation in HLSL (link)

Tiled Resources for Xbox 360 and Direct3D 11 (Code)

Visual C++

Agile C++ Game Development with Visual Studio

Making the Compiler Do the Work for You with Code Analysis

Modern C++(0x) Programming with Visual Studio

Taming GPU Compute with C++ AMP

XAudio2

Making the Most of XAudio2’s xAPO Framework (link)

Higher-Performance XAudio2 (link)

Games for Windows – LIVE

Defense Against the Dark Arts of Piracy and Cheating with Games for Windows – LIVE

Games for Windows - LIVE: Managing a “Simple Port”

Games for Windows - LIVE: Offering More Paths to Success

Update: The www.microsoftgamefest.com URL is no longer valid.