Games for Windows and the DirectX SDK blog

Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox, and UWP


Project maintained by walbourn Hosted on GitHub Pages — Theme by mattgraham
Home | Posts by Tag | Posts by Month

DirectX SDK Install Helpers

dxsdk, gfwtr

Originally posted to Chuck Walbourn's Blog on MSDN,

With the transition of the DirectX SDK to the Windows SDK (see Where is the DirectX SDK?), and the Windows SDK samples now being hosted online on MSDN’s Code Gallery, I’ve begun the process of cleaning up older DirectX SDK samples and posting them directly online.

Three very important samples are actually helper modules for deployment solutions, and these are now availalble online. These samples do not require the DirectX SDK to build.

These only apply to Win32 desktop applications, not Windows Store apps (a.k.a. Metro style apps) which have their own deployment solution.

These are all Visual Studio 2010 solutions, but can be easily upgraded to build with Visual Studio 2012 (non-Express edition since these are Win32 desktop projects). Be sure to add the preprocessor definition _WIN32_WINNT=0x0600 when upgrading to ensure the resulting binaries are compatible “down-level”.

Update: These are now available on GitHub