Games for Windows and the DirectX SDK blog

Technical tips, tricks, and news about game development for Microsoft platforms including desktop, Xbox One, and UWP


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Windows x64

x64

Originally posted to Chuck Walbourn's Blog on MSDN,

Over the past few years, I’ve done a lot of presentations on x64 technology as it pertains to game developers and DirectX technologies. Here is a collection of links for developers interested in learning more about the Windows x64 OS and x64 native programming generally.

Technical Articles

64-bit programming for Game Developers (DirectX SDK)

RAM, VRAM, and More RAM: 64-Bit Gaming Is Here (Gamasutra)

Conferences

64-bit Gaming Is Here Today - Where Are You (Gamefest 2008) link

Why Your Windows Game Won’t Run In 2,147,352,576 Bytes (Gamefest 2007) link

Game Development for 64-bit and Understanding 64-bit Development (Meltdown 2005) link

Blog Posts

Pushing the Limits of Windows: Physical Memory

Pushing the Limits of Windows: Virtual Memory

Why did the Win64 team choose the LLP64 model?

Why can’t I see all of the 4GB of RAM in my machine?

Visual C++ Code Generation in Visual Studio 2010

MSDN

Migrating 32-bit Managed Code to 64-bit

Windows Hardware

Porting Your Driver to 64-Bit Windows