Gamefest 2011 Presentations Posted
conferenceOriginally posted to Chuck Walbourn's Blog on MSDN,
The presentations for the Gamefest 2011 conference are now available on Microsoft downloads. Here are the main talks of interest to Windows developers.
As mentioned during the Gamefest conference keynote, content related to the next version of Windows is available from the //BUILD/ Windows conference.
Performance
How Valve Makes Games Better with XPerf (Windows Performance Toolkit) (Valve PDF Valve Code)
Scaling Your Game to N Cores: A Deep Dive on Tasking
Direct3D
Modern Texture Content Pipelines (link and Code)
Symbolic Differentiation in HLSL (link)
Tiled Resources for Xbox 360 and Direct3D 11 (Code)
Visual C++
Agile C++ Game Development with Visual Studio
Making the Compiler Do the Work for You with Code Analysis
Modern C++(0x) Programming with Visual Studio
Taming GPU Compute with C++ AMP
XAudio2
Making the Most of XAudio2’s xAPO Framework (link)
Higher-Performance XAudio2 (link)
Games for Windows – LIVE
Defense Against the Dark Arts of Piracy and Cheating with Games for Windows – LIVE
Games for Windows - LIVE: Managing a “Simple Port”
Games for Windows - LIVE: Offering More Paths to Success
Update: The www.microsoftgamefest.com
URL is no longer valid.